Super Mario Galaxy 2 Product By Nintendo Available From 61 Sellers |
Technical Details
- Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges
- Mario collects stars as he travels from galaxy to galaxy, sometimes upside-down, sometimes floating from place to place. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history
- On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms
- Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights
- New power-ups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet
Launch into a new universe of gravity warping worlds in the sequel to one of the greatest games of all time! Yoshi joins Mario as they traverse a wild variety of galaxies exploding with imagination, helping out our hero as he gulps enemies, runs at super speed, or inflates like a blimp to reach high cliff tops. Whether Mario’s leaping into orbit around tiny micro-planets, tumbling through rooms with constantly flip-flopping gravity, or drilling through craggy worlds to emerge on the other side, he’ll need new abilities and serious jumping skills to survive the all-new challenges ahead!
Amazon.com Product Description
Customer Reviews
2010-10-27
By Noah D. Goldblatt (Northampton, MA)
Quick Verdict: Any Nintendo fan will find themselves unable to wipe the giant smile of their face when they delve into this game. Gorgeous level designs, fantastic power costumes, and rewarding challenges will energize players with an arcade adrenaline reminiscent of Mario 3 and Mario 64. This stands tall as the ultimate Wii experience.
Full Review: I bought the original Super Mario Galaxy the day it came out, but I had to fight for the TV just to play it. At first, it was competing with Rock Band / Guitar Hero and all of the major 360 games, like Oblivion and Bioshock. Soon, however, my roommates became addicted to watching the intense gravity-bending action of this modern classic and the race to collect Power Stars was on. Nintendo has proven once again that the core elements of fun need not include violence, bleeding edge graphics, online play, or customization. Nintendo's Shigeru Miyamoto definitely delivered on this sequel, which expands on the premise of its predecessor, namely, that 3D platforming achieves the most fun through the simultaneous manipulation of gravitational forces and the camera.
Besides the good first impression that the first Galaxy game made, I have long been a fan of Nintendo's gameplay-focused approach in Mario and Zelda games so I had high expectations for Mario Galaxy 2. Like Pixar films, each major Nintendo release revolves around a new paradigm, technology, and/or aesthetic. For this game, I must admit that we are dealing with an expansion pack of the original, most of the gameplay mechanics are the same but there are totally new levels and approaches needed for success. Like Zelda titles, Mario Galaxy 2 places a tremendous emphasis on the score, and you too will notice how the orchestrated music facilitates the generation of epic gaming experiences. In Galaxy 2 the "map" is no longer a space station run by hungry lumas but a planet-like space ship donning Mario's visage. Nintendo has streamlined much of the first Galaxy's stumbling points by making it very clear which levels should be completed to advance the story and each planet is smaller which means the player gets the feeling that they are rapidly progressing. It is also fun to broad jump across smaller planets and let the gravity pull you clear across the hemisphere!
If you were a fan of Super Mario Sunshine, then you'll recognize many of the new devices as spiritual sequels. Here you'll have the ability to create a series of platforms with CLOUD MARIO, bowl over obstacles with ROCK MARIO, bore through planets with SPIN DRILL MARIO, super jump and meander with SPRING MARIO, and dissolve in midair with floating BOO MARIO. My personal favorite, BEE MARIO, returns for an encore as well. As if this weren't enough, you also attain the help of YOSHI, the single best addition to the game. Riding on Yoshi grants Mario the ability to defy gravity even further, and perform more acrobatic stunts along the way. Add these power ups to the classic Nintendo knack for humorous dialogue and you have a winning combination. I found the battles to be innovative and engaging, and as before, your flights through space can be at once thrilling and ominous as you gain a sneak peek at the challenges ahead.
Players who are not especially adept at video games will be comforted by three features of this game. By design, players will quickly accumulate extra lives through 1-UPs which have been liberally scattered throughout the game, but also can be gained by collecting star bits and through other passive methods. Mario only has three (sometimes upgraded to six) life bars before he dies, which simplifies the whole life bar (or should I say pie?) system. Secondly, players who become stumped on any part of a level will be greeted with a reprieve; you may allow the game to demonstrate a successful completion of the level, at which point you will receive a bronze star until you complete the level on your own. I think that this is a fair trade off to stop frustration in its tracks and keep the fun level high at all times. Finally, I must dissent with opinions mentioned here with regard to the "enhanced" 2nd player functionality; the second player could stall and dizzy enemies, and collect star bits in the original. Although some players will surely appreciate the extra help of someone else, the second player functionality is more designed to give the spectator a way to participate and encourage the first player.
This game is a pure win, I would strongly recommend purchasing it. If you don't like it, the demand is so high that you can trade it in to Amazon for a great deal, too.
2010-10-22
By Sumbudy
Well folks, Mario's back to his planet hopping ways that we first saw in the original Super Mario Galaxy. Once again the Princess gets whisked away by a Galactus sized King Bowser (this gal gets captured more than Nancy Drew) and Mario is off to save her. Storyline wise, I'm kind of confused as if this is supposed to have anyting to do with the first one at all. But this is Mario, let's not let something as trivial as "storytelling" get in the way of a good time.
This game is just as much a hoot as the first. The level design is nothing short of amazing. The boss battles are probably even more fun and imaginative than the first one as well. And I found those original battles full of both. I would say that I am very fond of the drill that shows up early in the game, I thought that was neat. The old powerups are all back, including a couple of new ones, including the neat-o cloud Mario and the insanely awesome rock Mario. I could still probably go through an entire game without being Bee Mario and and not lose a lot of sleep over it. And I don't know if its the fact that I'm not Super Gamer Man, but I still have a bit of trouble with the direction of the fireballs when I'm wearing Mario's patented White and Red Fireball Suit.
And let us not neglect our little buddy Yoshi, back after being absent in the first Galaxy Game. Yoshi, as always, is a helpful little dinosaur and I don't think I'll ever not get a kick out of watching him eat a red pepper. Go, Yoshi, Go!
If there's one nitpick I have, and yes, I realize its only a nitpick, it is the new World Map. I kind of miss the whole Hub World idea from the previous 3D Mario titles. Now we've gone back to Side-Scrollin' Mario's World Map where we go along a line til we get to the planet we must conquer next. Of course there are splits in the road, so you do get choices, but it just kind of loses that little feeling of freedom a hub world gives you. Like I said, just a nitpick really and has nothing whatsoever to do with the fun factor of actually playing these deeply imaginative and super-designed levels.
If Mario ever decides to take another trip out into the galaxy, I won't hesitate to follow him.
2010-10-18
By Kurt Michael Brobst (Johnstown, PA)
Awsome game. It moved past it's first series as my most favorite mario game thus far. I like the graghics and I'm glad yoshi was in it. Some of the worlds more challanging espically ones you had to beat without getting hit. I would definetly reccommend this product for Mario lovers.
2010-10-12
By
Me and my brother played all of time! Everyday after school we would rush in to start playing the game! It take awhile to finish but is so fun my brother played like nostop till he has gotten where he can no longer do any more levels without my help! I would definatly recommend this to a BFF! They levels do not take you that long to finish after you die a few times and get what kind of level you are dealing with then you finish with ease. Which makes it alot easier when you go back for the Comet Medal which is sometimes hard to find.
Hope I helped you out. (Also use your camera to find the comet medal in some levels.)
2010-10-05
By Phillip Peck
The game itself, I give top marks. Very engaging, addictive, and challenging. The only problem I had with it is that (from Amazon.com) it took almost a week just to ship. After it shipped, it took another half week to get here. Overall, great game, just don't expect it in a hurry.
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